For instance, the section in DefaultEngine.ini points to the Engine class stored within the Engine package. Generally, variables saved by SaveConfig() are in a section title This saves any properties marked with theĬonfig property specifier to the appropriate configuration file. The SaveConfig() function can be called on a class with the Config class specifier. New projects that begin with templates may also generate DefaultEditor.ini and DefaultInput.ini configuration files By default, DefaultEngine.ini and DefaultGame.iniĪre created when you create a new blank project with the Project Wizard. User input configuration can be used for key bindings. One or more values can be associated with a given key.Įngine configuration files are used for object and variable default values. Configuration is determined by key-value pairs, arranged in sections. Configuration files can be used to set values for properties that will be initialized when the project is loaded.